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1993-09-30
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2KB
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40 lines
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- 320x200x256c IMAGE DISPLAYER -
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Okay this should be very straight forward for someone with a little
knowledge of Pascal. This should be bloody easy to follow so ill only briefly
explain things. I used Turbo Pascal 7.0 so if your still using 6.0 you may need to
make some minor alterations(but i doubt it). Once you have read through the
source code everything should be self explanitory. I hope this is useful for
people starting out in displaying graphics, i remember trying to learn to
display crap and found that most of the source code on boards was either
ancient or useless. Use it as a starting point for demos or whatever use you
have for it. Thanks to Fred Nietzche for the VGA intro making Pak he released
yonks ago which i used to learn from. Oh..the Art included was just a demo
image and i know it looks shit.
1. Capture the image you wish to use using the CAPTURE provided.
You should then have the output files IMAGE.DAT & IMAGE.PAL.
2. Next you must make these files OBJECT files so as to link them into the one
file when compiled. To do this you are required to use BINOBJ provided with
Turbo Pascal. All you do is type a command line like as follows :
e.g. C:\> BINOBJ IMAGE.DAT LOGO.OBJ LOGO
C:\> BINOBJ IMAGE.PAL LOGOPAL.OBJ LOGOPAL
This should be straight forward so i wont explain it further.
3. Compile IMAGE.PAS and Bobs your Uncle.
4. [Optional] The result will be about 68k now you can shrink it by either
using an EXE compression util such as PKLITE, DIET or which ever one takes
your fancy, the result will be under 10k usually.
Fuck i hate typing Documents.....
If you wish to give comments Post Gator in the pascal message base on the
Communications Barrier (Australia) i call there regulary.
Gator